Tag Archives: 40k

40K Escalation

imperial bird

2015 Magelings Warhammer 40K Escalation League

The purpose of an Escalation League is for players to compete in a number of battles using the basic Warhammer 40,000 rules set along with certain limitations during a month’s worth of gaming.

This is an open league to promote growth within the local community regardless of prior experience.  Veteran players are encouraged to be informative and helpful with less experience players; and the “Win At All Cost” attitude should be discouraged.

All players are encouraged to “try something new” whether this be your first time with 40K or for an experienced player maybe consider a new army, or an old army you haven’t played with in some time and might need to have the dust knocked-off.


As a community fair play, promoting the hobby, and spirit of the game is always a goal.


Entry Fee: $20

League play will be different this year; all players will have an opportunity to play both league paired games and new challenge matches.  Both paired play and challenge matches will be calculated into league standings, the more you play the better you are likely to stand.

Paired Play: Four random pairings per month.  Opponents will be expected to make private arrangements to play.  In store play is encouraged but not required.

Challenge Matches: Specific challenge days will be designated for in store play only.  Challengers may come to the store and challenge any other player regardless of pairings.  Whether this is just a “first come” challenge or someone you haven’t been able to previously play the choice is yours (and theirs).  There is no league penalty for turning down a challenge but remember each challenge game provides the same number of points as paired play so the more you play the greater your chance of a higher rank.

Reward:  The top players at the end of the league, determined as a proportion of total players, will win store credit based on their overall score.  There will be a “Hobbyist” prize for the most complete army, as determined by Magelings staff.  Additionally there will be raffled prizes distributed to other players in the league that did not win in the previous categories.

League Schedule: The league will be over 4 months, shorter than previous years.


Challenge Matches: Alternating Sundays beginning Week 2 of league

Month 1:  750 pts, 1(only) HQ and 2+ Troops mandatory; max 0-1 Elite or 0-1 Heavy or 0-1 Fast.  No LoW, No Data Slates/Formations, No Allies, No Fortifications.  Eternal War Missions Only.

Month 2:  1250 pts: Using detachment organization charts from “Warhammer 40,000: The Rules,” maximum 1 Combined Arms Detachment from “Warhammer 40,000: The Rules” only.  No Allies, Data Slates, Formations, Lords of War, Fortifications.  Eternal War Missions Only.

Month 3:  1850 pts: Using detachment organization charts from “Warhammer 40,000: The Rules,” Maximum 1 Combined Arms Detachment (w/Fortifications) and 1 Allied Detachment (may represent a different army) or 1 Data Slate/Formation.  No LoW. Maelstrom of War Missions permitted but not required.

Month 4:  2250 pts:  Using detachment organization charts from “Warhammer 40,000: The Rules,” Maximum 1 Combined Arms Detachment (w/Fortifications) and 1 Allied Detachment (may represent a different army) or 1 Data Slate/Formation, Lords of War are allowed.  Maelstrom of War Missions permitted but not required.


No-Show: 0
Loss: 3 points
Tie: 5 points
Win: 7 Points

Crushing Victory: 10 Points- Scored only if you triple your opponents victory points or remove every model from the table (example final score: 8-4 Win, 9-3 Crushing Victory).

If an arranged match is a “no-show” and the match cannot be rescheduled within the same month the player who made the appearance will receive a Tie score.

*Remember, Challenge Matches score the same as paired play.



Is there a restriction on vehicle Armor values?

No, players should account for the need to deal with heavy armor beginning the first month.

Are named characters allowed?

Yes, however, some named characters are now classified as Lords of War and would be subject to any restrictions on these entries.

Can I use Forge World?

Yes, but only for specific units.  Complete army lists derived from Forge World materials are not allowed.  This would include army lists from any of the Imperial Armour or Horus Heresy books.  Printed copies of unit rules are encouraged.  Also you may not use those rules which are marked “experimental.”

Do Armies need to be WYSIWYG?

Players are encouraged to formulate their army lists in such a way that they are appropriately modeled.  Some exceptions can be made but a clear and concerted effort must be made to describe the differences.  

May I change Armies during the league?

Army selection can only be altered between the first and second months of gaming and only a one-time change is allowed.  

Furthermore players must build upon their pre-existing list; however, players may alter 1 unit entry, this is to account for a unit not performing as anticipated.  This is to be done between months of play and not within a given month.  

If my Army receives a new codex which must I use?

If a codex was released prior to the start of a given month of gaming you must use the most current codex, it will be players discretion on whether they use old or new during the same month it is released.  (example: A codex updates in week 2 of the first month, the player must begin the second month of gaming with the new codex but may retain the older codex for the remainder of the first month if they want.)

Can I use Codex supplements?

Yes, supplements to existing codices are considered valid.  Printed versions of supplements are encouraged.

Helpful Hints:

1.       A single die should be considered as “cocked” if another die cannot be placed upon the surface of die in question and not slide in any manner.

2.       When expected to roll multiple dice to determine the results of an action players should roll the maximum needed for an effective result each time.

  • Example: In WH40K you have 7 wounds on a unit of 8 models without a character model, all 7 results should be rolled at once.  If a character model is included the maximum dice can be reduced to the number of models preceding the character and rolled until further actions are needed (“look-out Sir!”).  Continue on once dice been expended.

3.      Disputes should try to be resolved between opponents in a calm manner prior to engaging with a Staff member;  if parties cannot agree to a solution, it is advisable to “roll for it” by assigning either a higher/lower value to each players interpretation and rolling a single die (or both players rolling a die, the higher being the one selected) for a random ruling.

4.       Terrain: Players are welcome to agree amongst themselves as to the appropriate placement of terrain.  All terrain should be placed prior to selection of deployment area and done is such a way to minimize any advantage.

  • It is recommended to randomize placement of terrain by using dice for placement.  This can be accomplished by using two dice, a scatter die and a single D6.  Players alternate placing all terrain.  After the last piece is placed the terrain is scattered using this method.
  • Roll the dice for each piece.  If an Arrow is rolled move the terrain the number of inches shown on the D6 in the direction indicated.  If a “hit” is rolled on the scatter die then the distance shown is halved (rounding down) on the D6, thus a roll of 1 keeps the piece in place; use the small arrow for direction.  If scatter would place terrain less than 6 inches from another piece of terrain or any table edge then the distance scattered should be reduced the minimum distance necessary to be at least 6 inches from other terrain or board edge.

Vitae VII

Registration: $15 per player; Players are encouraged to pre-register at Magelings or online.

This is a 7th Edition event.  Game mechanics, Special Rules and FAQ’s from the most recent release are live.  Each player must bring a 1500 point Battle-Forged army.  Armies must have 1 primary detachment; an optional maximum of 1 allied detachment using 7 edition ally matrix is permitted.

Print version of codices are preferred for ease of rules review.


  • Registration and set up will begin at 10:00 am when store opens.

  • Three, 2 hour rounds, with random pairings (no repeats if possible); with a 15 minute break between rounds.

  • First round begins at 11:00 am.

  • Lunch Break: one hour and 15 minutes (includes 15 minute round break) between first and second round.  If you complete your first round game early you may depart for lunch after your scores have been submitted.

  • Each round will be assigned a round score based on game results, all round scores will be tabulated in order to determine winner for event.  Round scoring will not be used to determine pairing for next round. Round scoring: Major Victory/Tabling= 7pts, Victory= 5pts; Draw= 2pts, Loss= 0 (major victory is considered when a player scores double +1 victory point more than opponent).

  • See “Tournament and House Rules” for more details regarding time limits and tournament scoring.

  • Players are encouraged to bring a tray or display board to easily carry their armies from table to table.


  • All tables will be pre-set with terrain prior to event.  No deliberate alteration of table is permitted (see restrictions regarding fortifications).

  • No Forgeworld rules (models may be a proxy for standard codex entries)

  • Ally rules apply (Battle Brothers, Allies of Convenience, Desperate Allies, Come the Apocalypse)

  • No Lords of War

  • No data slates

  • Fortifications: only Aegis Defense Line allowed (race specific proxies allowed but follow same rules as Aegis).  Players bringing a fortification are permitted to move 1 terrain piece a minimum distance in order to place the fortification under supervision of T.O. and opponent; it is the players responsibility to replace the terrain piece at the end of the game so that is back in the approximate location.

Will you fight, or will you fall?

War wages, the threat of Tyranids looms closer, and the Tau cannot ensure stability in the Outter ‘Verse. So suit up and grab a bolter, this ride is going to get rocky!

Join us for our second Warhammer 40K escalation league! This league looks to highlight aspects of the game while easing new players into the game. The schedule has been designed to fit into busy lives as well as budgeted ones. At the end of league you will have gotten a complete army together and have had opportunity to test and tune it.

The deets:
Entry fee: $10
Length: 6 months, each comprising of 4 games
Benefits: One time 15% discount for league players for growing their army. 100% prize payout at the end of league. Rewards to best tactical players as well as the most artistic (on new builds).

January – 500 pts
Musts: A minimum of 2 troops
Optional: HQ, Dedicated Transport (AV 12 or less)
Banned: Flyers, Allies, Fast/Elite/Heavy choices, fortifications
You may change your list at any point

February – 750 pts
Musts: A minimum of 2 troops, HQ
Optional: Dedicated Transport (AV 12 or less), 0-1 Fast/Elite/Heavy choice
Banned: Flyers, Allies, fortifications
You may change your list at any point, but by the end of the month you are then locked in on your starting list.

March – 1000 pts
Musts: Same core list as February but may change 1 unit, follow full force organization chart.
Optional: Dedicated Transport (AV 12 or less), fortifications
Banned: Flyers, Allies

April – 1250 pts
Same core list as March but may change 1 unit.
Flyers are now allowed

May – 1500 pts
Same core list as April but may change 1 unit.
Allies are now allowed. Once declared, that is your ally for remainder of league.

June – 1850 pts
Same core list as May but may change 1 unit.
You now have a tournament sized army and have tested it out.
Awards ceremony at end of month.