2015 Magelings Warhammer 40K Escalation League
The purpose of an Escalation League is for players to compete in a number of battles using the basic Warhammer 40,000 rules set along with certain limitations during a month’s worth of gaming.
This is an open league to promote growth within the local community regardless of prior experience. Veteran players are encouraged to be informative and helpful with less experience players; and the “Win At All Cost” attitude should be discouraged.
All players are encouraged to “try something new” whether this be your first time with 40K or for an experienced player maybe consider a new army, or an old army you haven’t played with in some time and might need to have the dust knocked-off.
As a community fair play, promoting the hobby, and spirit of the game is always a goal.
Entry Fee: $20
League play will be different this year; all players will have an opportunity to play both league paired games and new challenge matches. Both paired play and challenge matches will be calculated into league standings, the more you play the better you are likely to stand.
Paired Play: Four random pairings per month. Opponents will be expected to make private arrangements to play. In store play is encouraged but not required.
Challenge Matches: Specific challenge days will be designated for in store play only. Challengers may come to the store and challenge any other player regardless of pairings. Whether this is just a “first come” challenge or someone you haven’t been able to previously play the choice is yours (and theirs). There is no league penalty for turning down a challenge but remember each challenge game provides the same number of points as paired play so the more you play the greater your chance of a higher rank.
Reward: The top players at the end of the league, determined as a proportion of total players, will win store credit based on their overall score. There will be a “Hobbyist” prize for the most complete army, as determined by Magelings staff. Additionally there will be raffled prizes distributed to other players in the league that did not win in the previous categories.
League Schedule: The league will be over 4 months, shorter than previous years.
Challenge Matches: Alternating Sundays beginning Week 2 of league
Month 1: 750 pts, 1(only) HQ and 2+ Troops mandatory; max 0-1 Elite or 0-1 Heavy or 0-1 Fast. No LoW, No Data Slates/Formations, No Allies, No Fortifications. Eternal War Missions Only.
Month 2: 1250 pts: Using detachment organization charts from “Warhammer 40,000: The Rules,” maximum 1 Combined Arms Detachment from “Warhammer 40,000: The Rules” only. No Allies, Data Slates, Formations, Lords of War, Fortifications. Eternal War Missions Only.
Month 3: 1850 pts: Using detachment organization charts from “Warhammer 40,000: The Rules,” Maximum 1 Combined Arms Detachment (w/Fortifications) and 1 Allied Detachment (may represent a different army) or 1 Data Slate/Formation. No LoW. Maelstrom of War Missions permitted but not required.
Month 4: 2250 pts: Using detachment organization charts from “Warhammer 40,000: The Rules,” Maximum 1 Combined Arms Detachment (w/Fortifications) and 1 Allied Detachment (may represent a different army) or 1 Data Slate/Formation, Lords of War are allowed. Maelstrom of War Missions permitted but not required.
Loss: 3 points
Tie: 5 points
Win: 7 Points
Crushing Victory: 10 Points- Scored only if you triple your opponents victory points or remove every model from the table (example final score: 8-4 Win, 9-3 Crushing Victory).
If an arranged match is a “no-show” and the match cannot be rescheduled within the same month the player who made the appearance will receive a Tie score.
*Remember, Challenge Matches score the same as paired play.
Is there a restriction on vehicle Armor values?
No, players should account for the need to deal with heavy armor beginning the first month.
Are named characters allowed?
Yes, however, some named characters are now classified as Lords of War and would be subject to any restrictions on these entries.
Can I use Forge World?
Yes, but only for specific units. Complete army lists derived from Forge World materials are not allowed. This would include army lists from any of the Imperial Armour or Horus Heresy books. Printed copies of unit rules are encouraged. Also you may not use those rules which are marked “experimental.”
Do Armies need to be WYSIWYG?
Players are encouraged to formulate their army lists in such a way that they are appropriately modeled. Some exceptions can be made but a clear and concerted effort must be made to describe the differences.
May I change Armies during the league?
Army selection can only be altered between the first and second months of gaming and only a one-time change is allowed.
Furthermore players must build upon their pre-existing list; however, players may alter 1 unit entry, this is to account for a unit not performing as anticipated. This is to be done between months of play and not within a given month.
If my Army receives a new codex which must I use?
If a codex was released prior to the start of a given month of gaming you must use the most current codex, it will be players discretion on whether they use old or new during the same month it is released. (example: A codex updates in week 2 of the first month, the player must begin the second month of gaming with the new codex but may retain the older codex for the remainder of the first month if they want.)
Can I use Codex supplements?
Yes, supplements to existing codices are considered valid. Printed versions of supplements are encouraged.
1. A single die should be considered as “cocked” if another die cannot be placed upon the surface of die in question and not slide in any manner.
2. When expected to roll multiple dice to determine the results of an action players should roll the maximum needed for an effective result each time.
- Example: In WH40K you have 7 wounds on a unit of 8 models without a character model, all 7 results should be rolled at once. If a character model is included the maximum dice can be reduced to the number of models preceding the character and rolled until further actions are needed (“look-out Sir!”). Continue on once dice been expended.
3. Disputes should try to be resolved between opponents in a calm manner prior to engaging with a Staff member; if parties cannot agree to a solution, it is advisable to “roll for it” by assigning either a higher/lower value to each players interpretation and rolling a single die (or both players rolling a die, the higher being the one selected) for a random ruling.
4. Terrain: Players are welcome to agree amongst themselves as to the appropriate placement of terrain. All terrain should be placed prior to selection of deployment area and done is such a way to minimize any advantage.
- It is recommended to randomize placement of terrain by using dice for placement. This can be accomplished by using two dice, a scatter die and a single D6. Players alternate placing all terrain. After the last piece is placed the terrain is scattered using this method.
- Roll the dice for each piece. If an Arrow is rolled move the terrain the number of inches shown on the D6 in the direction indicated. If a “hit” is rolled on the scatter die then the distance shown is halved (rounding down) on the D6, thus a roll of 1 keeps the piece in place; use the small arrow for direction. If scatter would place terrain less than 6 inches from another piece of terrain or any table edge then the distance scattered should be reduced the minimum distance necessary to be at least 6 inches from other terrain or board edge.